Tuesday, 26 September 2017

Unit 14: Digital magazines


This is my version of a famous Scarface magazine cover, this took me a while to get used to the different tools in Photoshop but after those struggles I found it quite simple on how to do a magazine cover.


And this is the actual version of said film poster.


For a double-page spread we had to re-create a magazine double-page spread of anything we wanted (although it had to relate somewhat to what we had done before). As you see below mine is of the famous Bioshock video game series, I chose to do this one because I thought it would be an interesting choice to see what images I could find on Google to try and match the magazine page.








Tuesday, 19 September 2017

Media lv 3 Makeup & Costume Design

Project for Gilly

The product that I have chosen to write a blog on is the critically acclaimed Life is Strange. It is an episodic (a series that contains a number of parts to a larger story) graphic adventure video game developed by Dontnod Entertainment (a French video game developer based in Paris). The plot is about a photography student named Max who learns that she has the power to rewind time after having a vision in photography class. This power to stop time has its consequences for example the well known butterfly effect, which states "that small things can have larger effects". The butterfly effect is brought up throughout the game in different parts where it would be appropriate for example the vision that Max has in photography slowly tells the story of the game where this vision is what causes the unusual events that occur during the course of the game.

https://en.wikipedia.org/wiki/Life_Is_Strange
https://en.wikipedia.org/wiki/Butterfly_effect

The reason why I like this game so much is because of the different elements that could easily affect the player as well in their personal lives as many deal with loss and exploitation while also dealing with family issues and coping with the inevitability that life never goes the way you want it to and something is always going to go wrong no matter what it is. Another reason why I like Life is Strange so much is the depth of the characters and the development made for each character throughout the five episodes that differs depending on choices that are made by the player in all 5 episodes.

The music also makes the game much more enjoyable than it would if it had generic music in, because at certain points in the game the music plays at the perfect time when a serious thing is happening and also when the game is at its more chilled out moments. The music was composed by Jonathan Morali of the band Syd Matters. Inspired by indie folk music, the soundtrack was used to inform the mood of the game. The soundtrack features artists such as Jose Gonzalez, Mogwai, Breton, Amanda Palmer, Brian Viglione, Bright Eyes, Message to Bears, Local Natives, Syd Matters, Sparklehorse, Angus and Julia Stone, alt J, Mud Flow and Foals.

I would recommend Life is Strange to anyone who likes point and click adventure games but with a twist and a compelling storyline to boot, also one with a interesting story that will keep you engaged throughout.