Wednesday, 28 November 2018

Unit 18: Example Storyboards

Film Storyboard Analysis: Tomorrow Never Dies (1997)

In the below example of a storyboard you can see that the images are hand drawn and have a lot of detail on them for just being the brief idea. In a few of the cells you can see some emotion on both faces so you can make out if they are in danger or any peril. The two characters (Bond and Wai Lin) featured in the cells have been drawn close so that you can point out that they are close and are trying to stay together to survive the situation they're in. In the other set of cells the drama going on in the scenes is clearly shown as the fabric ripping then the next cell is of both characters in danger showing that they must rely on each other to survive.

The final few shots show how truly in danger the characters are with the arm movements being a specific detail to point out, because they show the energetic motion of the scene, the final shot draws attention to both characters dangerous situation they have found themselves in.

The many camera movements and different angles shown in this brief portion of the storyboard show the audience exactly what's going to happen and how the shots will look in the finished product. It's important for these to be shown in the way they are because it helps the director be able to visualise the movie and to make it less confusing when filming.

The style shown in the storyboard is similar to that of a comic book, in thew sense of having colourful cells and arrows drawn on to show where the action will be happening. Overall, this is a good storyboard because it clearly outlines the action scenes and what will be happening in them. It also helps the cinematographer be well prepared for the set-ups required for the scenes.




Video Game Storyboard Analysis: Murdered Soul Suspect


In this example you can see that the images are well drawn and very well sketched out to show the audience what some parts of the game will look and act like. It also helps the audience to be able to visualise what some sections of the game would be. This is done to make sure the audience are aware of some of the detail that will either be included in cutscenes or in the actual gameplay.

The camera movements used during this storyboard change to show the audience what the scenes would look like in the actual parts of the game. Also the little details given in the text explanation part for the cigarette shows the audience that even little details mean a lot to the story and how things will move along. The accompanying text for the first few slides help the audience to understand the story.

In this whole storyboard there isn't really any references to sound in the images or in the explanatory text below them. This could be used instead to explain that the storyboard doesn't have any speech as it has few action scenes, it could be also suggested that a non-diegetic soundtrack will be used to add something to the scenes.

The transitions in this storyboard make it look like the opening pages of a comic or a graphic novel with some of its grittiness. The text underneath the images also helps the scenes move along because they have brief descriptions and the images have close ups on them so the audience can figure out where certain camera changes would be to fit scene needed for the cutscenes.

The layout for this specific storyboard looks like a comic because of the size of the images and also how much detail all of them have to show how important they are to the story that will be told for the player. This is very clearly a storyboard where the images are the dominant feature, there is a few technical bits of information added to this storyboard to show some camera changes (this is done with the use of arrows drawn onto the scenes).

This storyboard seems to be effective with helping the audience understand what is happening in the opening stages of these images. It is also helpful because you get an idea of what the designer was aiming for when creating this storyboard, the strong hand drawings help show the action well and the various shots and points of interest help highlight the important details. The accompanying description helps to set the tone for what the game will be like and how the images are the focal point of this storyboard.

TV Show Storyboard Analysis: Prison Break


In this storyboard the images are well drawn so the audience can very clearly see what will be happening in the show, it is also done so that the drama of the scenes is fully shown and how the character will deal with this drama. For example, in the first few cells it has the attention completely focused on the truck then quickly cuts to an over the shoulder shot of the main character and what they see right in front of them.

Some camera movements used in this storyboard show some points of interest, for example, in the first shot it shows a truck about to turn around or maybe crash. Then in the next shot it shows the main character with his attention solely on the truck in front of him. (with an over-the-shoulder camera shot) From the first shot to the second it is assumed that this would be a panning shot to show the danger then the reaction

Like in other storyboards I've found not much if any sound direction has been referenced in the explanatory text or in the images themselves. This could be explained by the fact that there isn't much speech going on in the scenes because they are more focused on the action aspects so the audience will remain engaged in the story.

In these scenes the transitions that are used are used in a way to make it clear and understandable to the audience so that they are engaged in the story being told. The text is effective because while there isn't any speech going on the text is telling the whole story and suggests how the scenes and transitions would be visualised. Without any sound the storyboarding artists may have felt that having too many drawings would complicate the story for the audience.

In normal storyboards there are more cells on a page so that more scenes can be sketched out, so by using less like this one it allows for more detail to be added to the cells and the imagery to be larger. This storyboard is clearly a action based one where all of the action is pointed out and dominate, therefore the explanatory text is kept to a minimum also there are some technical details added. For example, there are arrows on a few of the cells to show where camera positions would be but these aren't detailed that much so it doesn't take away any impact that you would get.

This storyboard is somewhat useful in showing the audience what the action scenes would look like for the final cut of the episode. The hand-drawn imagery helps convey the types of things to expect from what the cinematographer and director see and how they want the whole to be shot, it also helps that on this storyboard their is a brief description of each scene broken down so that the audience will be able to understand everything going on in the separate scenes. These descriptions work well for action scenes but more detail on the bottom two parts of the storyboard would be better to help some crew members understand the little parts of scenes.

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